ReeTracer

Flash raytracing engine by Qronicle

Version 0.92012/01/23

Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 20% chance of 50% reflection. Three point lights are used for smoother shadows.

Version 0.82012/01/16

Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 20% chance of 50% reflection. Three point lights are used for smoother shadows.

Version 0.72012/01/16

Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 30% chance of 70% reflection. Three point lights are used for smoother shadows.

Version 0.62012/01/15

Scene is rendered with three gray planes and 10 spheres with wood texture and normal map, 30% chance of 70% reflection. Three point lights are used for smoother shadows.

Version 0.52012/01/15

Scene is rendered with three gray planes and 10 spheres with random colors, 30% chance of 70% reflection and 50% chance of bumpmapping (5 indented lines in the sphere). Ambient occlusion is set to 40%. Three point lights are used for smoother shadows.

Version 0.42012/01/11

Scene is rendered with three planes and 10 spheres.

Version 0.32012/01/08

Scene is rendered with two planes (horizontal plane is reflective) and 10 spheres with random colors, 30% chance of 70% reflection. One point light is used.

Version 0.22012/01/07

Scene is rendered with 10 spheres with random colors and two point lights (one double as bright).

Version 0.12012/01/07

Scene is rendered with 10 spheres with random colors and one directional light.