Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 20% chance of 50% reflection. Three point lights are used for smoother shadows.
Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 20% chance of 50% reflection. Three point lights are used for smoother shadows.
Scene is rendered with five gray planes and 10 spheres with a solid color or wood texture and normal map, 30% chance of 70% reflection. Three point lights are used for smoother shadows.
Scene is rendered with three gray planes and 10 spheres with wood texture and normal map, 30% chance of 70% reflection. Three point lights are used for smoother shadows.
Scene is rendered with three gray planes and 10 spheres with random colors, 30% chance of 70% reflection and 50% chance of bumpmapping (5 indented lines in the sphere). Ambient occlusion is set to 40%. Three point lights are used for smoother shadows.
Scene is rendered with three planes and 10 spheres.
Scene is rendered with two planes (horizontal plane is reflective) and 10 spheres with random colors, 30% chance of 70% reflection. One point light is used.
Scene is rendered with 10 spheres with random colors and two point lights (one double as bright).
Scene is rendered with 10 spheres with random colors and one directional light.